Who? What? Why? Where? When?

The key concepts of proper spell casting are dependent on a number of different things.

Who?
Who is involved wtih what you are trying to do? Is it just yourself or will there be other affected? Are they aware of this or are you trying to accomplish your goal without their knowlege?

What?
What are you trying to do? Are you trying to bend someone to your will or are you simply trying to gain a state of consciousness which will be helpful to your current lifestyle? It is important to know your goals before you begin.

Why?
Why are you trying to accomplish your goal? Is it deserved? What is your reasoning and will behind it?

Where?
Where are you going to cast your spells. Do you have a sacred space set up? Your space can be very important when you are trying to accomplish something. Calling the watchtowers from within a closet is almost impossible, and candle magick, outdoors on a blustery evening - well, you can figure that out.

When?
Is what you are trying to do dependent on the time of day? The phase of the moon? the time of year? It is just silly to perform a fertility ritual for the growth of corn or grains in the wintertime. We will show you how to find your time.

What is to come...

This site is under construction at this time, but here is a taste of what is coming..

Harm None!

In your practice as you perform your magickal workings, keep these words in mind. Never harm another or let another come to harm though your actions. If you do, these works will come back to you 7 fold.
We will show you how to find your way among the, often confusing, miriad of information that you will need to be able to properly accomplish your goals. We do not expect that you will be reading this page one day and bending the wills of those around you tomorrow. In fact, if that is your purpose, please search elsewhere for information, because you will not find that information here. When all is said and done, the words "harm none" should be foremost in your mind. You should never try to do anything though magick (or life for that matter) which would make another do something outside their normal traits. No harmfull spells will be given here.